1.
Salamoon DK, Angeline G, Jacaranda A, Pasadeva B. Introducing Indonesian Culture through Educative Boardgame Using Augmented Reality: A Prototype of Grand Indonesia Java Edition Boardgame. kata [Internet]. 2023 Mar. 20 [cited 2026 Jun. 6];25(00):54-8. Available from: https://kata.petra.ac.id/index.php/ing/article/view/19589