SALAMOON, Daniel Kurniawan; ANGELINE, Gabriella; JACARANDA, Amadeus; PASADEVA, Bryant. Introducing Indonesian Culture through Educative Boardgame Using Augmented Reality: A Prototype of Grand Indonesia Java Edition Boardgame. k@ta: A Biannual Publication on the Study of Language and Literature, [S. l.], v. 25, n. 00, p. 54–58, 2023. DOI: 10.9744/kata.25.00.54-58. Disponível em: https://kata.petra.ac.id/index.php/ing/article/view/19589. Acesso em: 6 jun. 2026.